ALBTRAUM ITEMS & TRADESKILLS GUIDE (Must see!)

Note: FC spells “Crystallized” or “Crystallised”…. “Crystalised”)


Click on the name of the items to see the stats in aomainframe


INFUSED VIRAL COMPILER



• Ancient Engineering Device (not destroyed in the process)
• Dormant Ancient Circuit
• Viral compiler

RECIPE

  1. Ancient Engineering Device + Dormant Ancient Circuit = Active Circuit [Skill required:1500 ME]
  2. Active Circuit + Viral compiler = Infused Viral Compiler [Skill required:QL = ME/6]

It seems the final QL is at the max 2x QL of the Viral compiler, with a cap at QL 300.

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SPIRIT INFUSED YUTTO'S MODIFIED NCU


• Ancient Engineering Device (not destroyed in the process)
• Dormant Ancient Circuit
• Yuttos memory

RECIPE

  1. Ancient Engineering Device + Dormant Ancient Circuit = Active Circuit [Skill required:1500 ME]
  2. Active Circuit + Yuttos memory = Spirit Infused Yutto's Modified NCU [Skill required:QL = ME/6]


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MASTERPIECE ANCIENT BRACER


(OMG I want this one bad…)

• Inactive Bracer
• Ancient Engineering Device (not destroyed in the process)
• Crystalised Memories of a Sniper
• Crystalised Memories of a Doctor
• Crystalised Memories of a Surgeon (note: Surgeon and doctor are NOT the same thing)
• Crystalised Memories of a Warrior
• Crystalised Memories of a Technician
• Crystalised Memories of a Mechanic (note: Technician and Mechanic are NOT the same thing)
• Inert Knowledge Crystal x3
• Ancient Scrap of Spirit Knowledge x3
• Ancient Scrap of Saturated Spirit Knowledge x3

RECIPE

  1. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge x3 [Skill required:1750 Pharma]

  2. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  3. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  4. Ancient Scrap of Spirit Combat Knowledge + Inert Knowledge Crystal = Combat Knowledge Crystal

  5. Crystalised Memories of a Doctor+Crystalised Memories of a Surgeon=Combined Crystalised Medical Memories [Skill required:1750 Chem]
  6. Combined Crystalised Medical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Medical Knowledge
  7. Ancient Scrap of Spirit Medical Knowledge + Inert Knowledge Crystal = Medical Knowledge Crystal

  8. Crystalised Memories of a Mechanic + Crystalised Memories of a Technician = Combined Crystalised Technical Memories [Skill required:1875 NP]
  9. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  10. Ancient Scrap of Spirit Technical Knowledge + Inert Knowledge Crystal = Technical Knowledge Crystal

  11. Combat Knowledge Crystal + Medical Knowledge Crystal = Incomplete Crystalised Memories
  12. Incomplete Crystalised Memories + Technical Knowledge Crystal = Complete Crystalised Memories
  13. Ancient Engineering Device + Inactive Bracer = Active Ancient Bracer

  14. Complete Crystalised Memories + Active Ancient Bracer = Masterpiece Ancient Bracer (NODROP)


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ANCIENT ENGINEERING DEVICE


• Energy Infused Crystal
• Inactive Ancient Engineering device
• Crystalised Memories of a Engineer

RECIPE

  1. Energy Infused Crystal + Inactive Ancient Engineering device = Active Ancient Engineering Device [Skill required:1125 ME]
  2. Active Ancient Engineering Device + Crystalised Memories of a Engineer = Ancient Engineering Device [Skill required:1500 ME]


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MASTERPIECE ANCIENT MANUAL AIMING AID

• Empty Ancient Device
• Crystalized Memories of an Archer
• Crystalised Memories of a Warrior
• Crystalised Memories of a Sniper
• Crystalised Memories of a Mechanic
• Crystalised Memories of a Technician
• Ancient Scrap of Spirit Knowledge x2
• Ancient Scrap of Saturated Spirit Knowledge x2

RECIPE

  1. Empty Ancient Device + Crystalized Memories of an Archer = Ancient Manual Aiming Aid [Skill required:1250 CL]

  2. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  3. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  4. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  5. Ancient Scrap of Spirit Combat Knowledge + Ancient Manual Aiming Aid = Improved Ancient Manual Aiming Aid

  6. Crystalised Memories of a Mechanic + Crystalised Memories of a Technician = Combined Crystalised Technical Memories [Skill required:1875 NP]
  7. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  8. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  9. Improved Ancient Manual Aiming Aid + Ancient Scrap of Spirit Technical Knowledge = Masterpiece Ancient Manual Aiming Aid


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ANCIENT SKILLS LIBRARY


• Empty Ancient Device
• Crystalized Memories of a Engineer

RECIPE
Empty Ancient Device + Crystalized Memories of a Engineer = Ancients skills library [Skill required:1250 CL]

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ANCIENT MEDICAL DEVICE


• Energy Infused Crystal
• Inactive Ancient Medical Device
• Crystalised Memories of a Doctor

RECIPE

  1. Energy Infused Crystal + Inactive Ancient Medical Device = Active Ancient Medical Device [Skill required:1500 ME]
  2. Active Ancient Medical Device + Crystalised Memories of a Doctor = Ancient Medical Device [Skill required:1500 ME]


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ANCIENT DEFENDER


• Empty Ancient Device
• Crystalised Memories of a Defender

RECIPE
Empty Ancient Device + Crystalised Memories of a Defender = Ancient Defender [Skill required:1250 CL]

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ANCIENT NANO ENHANCER


• Empty Ancient Device
• Crystalised Memories of a Scientist


RECIPE
Empty Ancient Device + Crystalised Memories of a Scientist = Ancient Nano Enhancer [Skill required:1250 CL]

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ANCIENT <DAMAGE> GENERATION DEVICE


• Ancient Medical Device
• Ancient Damage Generation Device
• One of:
-Fire Gland Sample
-Frost Gland Sample
-Acid Gland Sample
-Radioactive Gland Sample
-Venom Gland Sample

RECIPE

  1. One of:
    Ancient Medical Device + Fire Gland Sample = Sample of Fire Based Compound
    Ancient Medical Device + Frost Gland Sample = Sample of Cold Based Compound
    Ancient Medical Device + Acid Gland Sample = Sample of Chemical Based Compound
    Ancient Medical Device + Radioactive Gland Sample = Sample of Radioactive Based Compound
    Ancient Medical Device + Venom Gland Sample = Sample of Poison Based Compound
    [Skill required:1750 Pharma]

  2. Ancient Damage Generation Device + Sample of <damage> Based Compound = Ancient <damage> Generation Device (NODROP)


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MASTERPIECE ANCIENT COMBAT TUNER

• Empty ancient device
• Crystalised Memories of an Instructor
• Crystalised Memories of a Warrior
• Crystalised Memories of a Sniper
• Crystalised Memories of a Mechanic
• Crystalised Memories of a Technician
• Ancient Scrap of Spirit Knowledge x 4
• Ancient Scrap of Saturated Spirit Knowledge x 4

RECIPE

  1. Empty ancient device + Crystalised Memories of an Instructor = Ancient Combat Tuner [Skill required:1250 CL]

  2. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  3. Ancient Combat Tuner + Ancient Scrap of Condensed Spirit Knowledge = Enhanced Ancient Combat Tuner

  4. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  5. Enhanced Ancient Combat Tuner + Ancient Scrap of Condensed Spirit Knowledge = Advanced Ancient Combat Tuner

  6. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  7. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  8. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  9. Advanced Ancient Combat Tuner + Ancient Scrap of Spirit Combat Knowledge = Superior Ancient Combat Tuner

  10. Crystalised Memories of a Mechanic + Crystalised Memories of a Technician = Combined Crystalised Technical Memories [Skill required:1875 NP]
  11. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  12. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  13. Superior Ancient Combat Tuner + Ancient Scrap of Spirit Technical Knowledge = Masterpiece Ancient Combat Tuner


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ANCIENT SPIRIT PURGE


ANCIENT SPIRIT REMEDY


• Ancient Medical Device (Not destroyed in the process)
• Fire Gland Sample
• Cold Gland Sample
• Cold Gland Sample
• Radioactive Gland Sample
• Venom Gland Sample

RECIPE

  1. Ancient Medical Device + Fire Gland Sample = Sample of fire based compounds [Skill required:1750 Pharma]
  2. Ancient Medical Device + Cold Gland Sample = Sample of cold based compounds [Skill required:1750 Pharma]
  3. Ancient Medical Device + Cold Gland Sample = Sample of chemical based [1750 Pharma]compounds [Skill required:1750 Pharma]
  4. Ancient Medical Device + Radioactive Gland Sample = Sample of radioactive based compounds [Skill required:1750 Pharma]

  5. Sample of fire based compounds + Sample of cold based compounds = Combined Bio Samples - Stage One
  6. Combined Bio Samples - Stage One + Sample of chemical based compounds = Combined Bio Samples - Stage Two
  7. Combined Bio Samples - Stage Two" + Sample of radioactive compounds = Combined Bio Samples - Stage Three

    For Ancient Spirit Purge:
  8. Ancient Medical Device + Combined Bio Samples - Stage Three = Ancient Spirit Purge [Skill required:QL = Pharma/5.5]

    For Ancient Spirit Remedy:
  9. Ancient Medical Device + Venom Gland Sample = Sample of poisonous based compounds [Skill required:1750 Pharma]
  10. Combined Bio Samples - Stage Three + Sample of poisonous compounds = Combined Bio Samples - Stage Four
  11. Ancient Medical Device + Combined Bio Samples - Stage Four = Ancient Spirit Remedy [Skill required:QL = Pharma/6]


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ICE OF ALBTRAUM - SPECIAL ARROWS


• Crystalised Memories of an Archer
• Ancient Scrap of Spirit Knowledge
• Ancient Scrap of Saturated Spirit Knowledge

RECIPE

  1. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  2. Crystalised Memories of an Archer + Ancient Scrap of Condensed Spirit Knowledge = Ice of Albtraum - Special Arrows [Skill required:1250 CL]


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ANCIENT COMBAT BRACER


• Crystalised Memories of a Warrior
• Crystalised Memories of a Sniper
• Ancient Scrap of Spirit Knowledge
• Ancient Scrap of Saturated Spirit Knowledge
• Inert Knowledge Crystal
• Inactive Bracer
• Ancient Engineering Device (Not destroyed in the process)

RECIPE

  1. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  2. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  3. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  4. Ancient Scrap of Spirit Combat Knowledge + Inert Knowledge Crystal = Combat Knowledge Crystal
  5. Ancient Engineering Device + Inactive Bracer = Active Ancient Bracer
  6. Combat Knowledge Crystal + Active Ancient Bracer = Ancient Combat Bracer


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MODIFIED ANCIENT COMBAT BRACER
MODIFIED ANCIENT COMBAT BRACER
MODIFIED ANCIENT COMBAT BRACER



• Ancient Combat Bracer (see above)
• One of:
-Crystalised Memories of a Defender
-Crystalised Memories of a Sniper
-Crystalised Memories of a Warrior

RECIPE

  1. One of:
    Ancient Combat Bracer + Crystalised Memories of a Sniper + Modified Ancient Combat Bracer
    Ancient Combat Bracer + Crystalised Memories of a Warrior + Modified Ancient Combat Bracer
    Ancient Combat Bracer + Crystalised Memories of a Defender + Modified Ancient Combat Bracer


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MASTERPIECE ANCIENT DEFENSIVE BRACER



• Modified Ancient Combat Bracer (see above)
• Crystalised Memories of a Sniper
• Crystalised Memories of a Doctor
• Crystalised Memories of a Surgeon
• Crystalised Memories of a Warrior
• Crystalised Memories of a Technician
• Crystalised Memories of a Mechanic
• Inert Knowledge Crystal x3
• Ancient Scrap of Spirit Knowledge x3
• Ancient Scrap of Saturated Spirit Knowledge x3

RECIPE

  1. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge x3 [Skill required:1750 Pharma]
  2. Crystalised Memories of a Warrior + Crystalised Memories of a Sniper = Combined Crystalised Combat Memories
  3. Combined Crystalised Combat Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Combat Knowledge
  4. Ancient Scrap of Spirit Combat Knowledge + Inert Knowledge Crystal = Combat Knowledge Crystal
  5. Crystalised Memories of a Doctor+Crystalised Memories of a Surgeon=Combined Crystalised Medical Memories [Skill required:1750 Chem]
  6. Combined Crystalised Medical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Medical Knowledge
  7. Ancient Scrap of Spirit Medical Knowledge + Inert Knowledge Crystal = Medical Knowledge Crystal
  8. Crystalised Memories of a Mechanic + Crystalised Memories of a Technician = Combined Crystalised Technical Memories [Skill required:1875 NP]
  9. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  10. Ancient Scrap of Spirit Technical Knowledge + Inert Knowledge Crystal = Technical Knowledge Crystal
  11. Combat Knowledge Crystal + Medical Knowledge Crystal = Incomplete Crystalised Memories
  12. Incomplete Crystalised Memories + Technical Knowledge Crystal = Complete Crystalised Memories

  13. Modified Ancient Combat Bracer (Defender) + Complete Crystalised Memories = Masterpiece Ancient Defensive Bracer


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ANCIENT MEDICAL BRACER



• Crystalised Memories of a Doctor
• Crystalised Memories of a Surgeon
• Ancient Scrap of Spirit Knowledge
• Ancient Scrap of Saturated Spirit Knowledge
• Inert Knowledge Crystal
• Inactive Bracer
• Ancient Engineering Device (Not destroyed in the process)

RECIPE

  1. Crystalised Memories of a Doctor + Crystalised Memories of a Surgeon = Combined Crystalised Medical Memories [Skill required:1750 Chem]
  2. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  3. Combined Crystalised Medical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Medical Knowledge
  4. Ancient Scrap of Spirit Medical Knowledge + Inert Knowledge Crystal = Medical Knowledge Crystal
  5. Ancient Engineering Device + Inactive Bracer = Active Ancient Bracer
  6. Medical Knowledge Crystal + Active Ancient Bracer = Ancient Medical Bracer (NODROP)


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ANCIENT TECHNICAL BRACER



• Crystalised Memories of a Technican
• Crystalised Memories of a Mechanic
• Ancient Scrap of Spirit Knowledge
• Ancient Scrap of Saturated Spirit Knowledge
• Inert Knowledge Crystal
• Inactive Bracer
• Ancient Engineering Device (Not destroyed in the process)

RECIPE

  1. Crystalised Memories of a Technican + Crystalised Memories of a Mechanic = Combined Crystalised Technical Memories [Skill required:1875 NP]
  2. Ancient Scrap of Spirit Knowledge + Ancient Scrap of Saturated Spirit Knowledge = Ancient Scrap of Condensed Spirit Knowledge [Skill required:1750 Pharma]
  3. Combined Crystalised Technical Memories + Ancient Scrap of Condensed Spirit Knowledge = Ancient Scrap of Spirit Technical Knowledge
  4. Ancient Scrap of Spirit Technical Knowledge + Inert Knowledge Crystal = Technical Knowledge Crystal
  5. Ancient Engineering Device + Inactive Bracer = Active Ancient Bracer
  6. Technical Knowledge Crystal + Active Ancient Bracer = Ancient Technical Bracer (NODROP)




Other Sources:
17.3 tradeskills center